Our Lightyear Frontier Mech Upgrades Guide will tell you how to upgrade your Mech and how to customize its parts to get a new look!
You'll have most of your adventures in Lightyear Frontier seated comfortably in the cockpit of your mech, whether you're hunting for Artifacts or gathering new materials for crafting. In this guide, we'll tell you what you need to know about upgrading your Mech!
How to Upgrade Your Mech
To upgrade your Mech, you'll first have to build an Upgrade Depot for 24 Stone, 4 Aluminum Rod, and 4 Aluminum Frame. This will allow you to dock your Mech and apply Upgrades.
Once your Mech is docked, you'll need to walk over to the console in the Upgrade Depot. From there, you can pay for Mech Upgrades or change your Mech Parts.
How to Change Mech Parts
You can change Mech Parts by docking your Mech with the Upgrade Depot. You must then click on the "Mech Customization" tab at the top of the interface. From there, you can spawn in additional Mech parts that you've purchased from the Merchant.
The new parts will spawn in on the ground. You must then use right-click to remove a part from your Mech, pick up the new part with right-click, and then replace it. Any of the leftover parts on the ground will despawn when you get back into your Mech.
Lightyear Frontier Mech Upgrades List
Here is a list of all of the Mech Upgrades in Lightyear Frontier and what it costs to activate them.
Seed Shooter Lock-on
- Prerequisites: N/A
- Cost: 5 Aluminum Rod, 5 Plant Oil
The Seed Shooter can Lock On to and automatically hit up to 9 Mounds.
Irrigation Hose Hydro Splash
- Prerequisites: N/A
- Cost: 5 Aluminum Parts
The Irrigation Hose can fire big blogs of liquid that can splash on multiple Mounds at the same time.
Water Tank Capacity I
- Prerequisites: N/A
- Cost: 18 Polyberry Oil
Increase Water Tank Capacity. The Mech can store more water in its Water Tank.
Irrigation Hose Power I
- Prerequisites: N/A
- Cost: 10 Red Crystal Dust, 9 Rabbage Oil
Increase the Power of the Irrigation Hose, allowing it to wash away strong Slime.
Spike Saw Power I
- Prerequisites: N/A
- Cost: 5 Aluminum Parts
Increase the Power of the Spike Saw, allowing it to break strong materials.
Inventory Capacity I
- Prerequisites: N/A
- Cost: 5 Aluminum Electronics
Increase Inventory Capacity. The Mech can store more items before becoming Overencumbered.
Vacuum Harvester Power I
- Prerequisites: N/A
- Cost: 5 Copper Wire, 9 Caroot Oil
Increase the Power of the Vacuum Harvester, allowing it to suck up strong Weeds.
Pathmaker
- Prerequisites: N/A
- Cost: 5 Aluminum Electronics, 4 Aluminum Frame, 9 Polyberry Oil
Pathmaker Mode allows the Mech to freely create Paths on the ground.
Thruster Boost I
- Prerequisites: N/A
- Cost: 50 Rabbage Oil, 1 Power Core
Increase Thruster Boost, allowing the Mech to jump higher and stay in the air for longer.
Sprint Speed I
- Prerequisites: N/A
- Cost: 36 Caroot Oil, 5 Copper Wire
Increase Sprint speed, allowing the Mech to move faster.
Lock-on Targets I
- Prerequisites: Seed Shooter Lock-on
- Cost: 2 Clear Lens, 2 Aluminum Electronics, 1 Power Core
The Seed Shooter can LOck On to up to 18 Mounds.
Hydro Spash Size I
- Prerequisites: Irrigation Hose Hydro Splash
- Cost: 6 Blue Crystal Dust, 5 Iron Parts
The Irrigation Hose's Hydro Splash splashes Liquids in a larger area.
Irrigation Hose Range I
- Prerequisites: Water Tank Capacity I
- Cost: 3 Red Lens
Increase the range of the Irrigation Hose. Liquids can be sprayed farther.
Irrigation Hose Power II
- Prerequisites: Irrigation Hose Power I
- Cost: 5 Iron Parts, 2 Red Lens
The Irrigation Hose can wash away stronger Slime.
Spike Saw Power II
- Prerequisites: Spike Saw Power I
- Cost: 5 Aluminum Electronics, 18 Caroot Oil
The Spike Saw can break stronger materials.
Spike Saw Damage I
- Prerequisites: Spike Saw Power I
- Cost: 3 Aluminum Rod, 5 Rabbage Oil, 1 Power Core
Increase the Damage of the Spike Saw, allowing it to break materials in fewer hits.
Vacuum Harvester Range I
- Prerequisites: Inventory Capacity I
- Cost: 3 Red Lens
Increase the range of the Vacuum Harvester, allowing it to reach resources from farther away.
Vacuum Harvester Power II
- Prerequisites: Vacuum Harvester Power I
- Cost: 2 Blue Lends, 2 Steel Electronics, 2 Battery
The Vacuum Harvester can suck up stronger Weeds.
Field Plow
- Prerequisites: Pathmaker
- Cost: 10 Aluminum Rod, 5 Iron Frame, 6 Chromaize Oil
Field Plow Mode allows the Mech to freely create fields of Mounds on the ground.
Thruster Boost II
- Prerequisites: Thruster Boost I
- Cost: 25 Lumbloom Oil, 5 Spring, 1 Power Core
The Mech can jump even higher and stay in the air for even longer.
Sprint Speed II
- Prerequisites: Sprint Speed I
- Cost: 36 Coilvine Oil, 5 Spring
The Mech can move even faster.
Lock on Targets II
- Prerequisites: Lock-on Targets I
- Cost: 2 Blue Lens, 2 Iron Electronics, 1 Power Core
The Seed Shooter can Lock On to up to 32 Mounds.
Hydro Spash Size II
- Prerequisites: Hydro Spash Size I
- Cost: 6 Yellow Crystal Dust, 5 Steel Parts
The Irrigation Hose's Hydro Splash splashes Liquids in an even larger area.
Water Tank Capacity II
- Prerequisites: Irrigation Hose Range I
- Cost: 6 Blue Crystal, 3 Zappertwig Oil
The Mech can store more water in its Water Tank.
Spike Saw Power III
- Prerequisites: Spike Saw Power II
- Cost: 5 Iron Parts, 2 Iron Electronics
The Spike Saw can break even stronger materials.
Spike Saw Damage II
- Prerequisites: Spike Saw Damage I
- Cost: 3 Iron Bar, 5 Chromaize Oil, 1 Power Core
The Spike Saw can break materials in fewer hits.
Vacuum Harvester Width I
- Prerequisites: Vacuum Harvester Range I
- Cost: 1 Iron Frame, 9 Zappertwig Oil
Increase the width of the Vacuum Harvester, allowing it to gather resources in a wide area.
Inventory Capacity II
- Prerequisites: Vacuum Harvester Range I
- Cost: 5 Battery
The Mech can store more items before becoming Overencumbered.
Lock On Targets III
- Prerequisites: Lock on Targets II
- Cost: 2 Yellow Lens, 2 Steel Electronics, 1 Power Core
The Seed Shooter can Lock On to up to 64 Mounds.
Water Tank Capacity III
- Prerequisites: Water Tank Capacity II
- Cost: 6 Yellow Crystal, 18 Honeybottle Oil
The Mech can store even more water in its Water Tank.
Spike Saw Damage III
- Prerequisites: Spike Saw Damage II
- Cost: 3 Fractalite Bar, 5 Lumbloom Oil, 1 Power Core
The Spike Saw can break materials in even fewer hits.
Vacuum Harvester Width II
- Prerequisites: Vacuum Harvester Width I
- Cost: 1 Steel Frame, 9 Wax
The Vacuum Harvester can gather resources in a wider area.
Inventory Capacity III
- Prerequisites: Inventory Capacity II
- Cost: 5 Fractalite Bar, 5 Battery
The Mech can store even more items before becoming Overencumbered.
We've reached the end of our Lightyear Frontier Mech Upgrades Guide. You can learn more about this game by checking out our other guides below!
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