Our Deep Rock Galactic: Survivor Upgrades guide will tell you how Upgrades work, what they cost, and which Upgrades are the best to take first!
As with other auto-shooters, a big part of your character's strength in Deep Rock Galactic: Survivor depends on buying permanent Upgrades in between your runs. These Upgrades can make your Weapons more powerful and allow you to survive the higher Hazard Levels of the planet's deadly Biomes. Read on to learn more!
How Upgrades Work in Deep Rock Galactic: Survivor
Upgrades in Deep Rock Galactic: Survivor will give you a permanent boost to core stats such as Critical Chance or Luck, regardless of which Class you're playing or which Biome you're diving into. These upgrades aren't strictly necessary to survive Hazard Level 1, but you'll certainly need them to survive the higher Hazard Levels.
You can purchase these permanent Upgrades in between dives. Every Upgrade costs Credits (which are earned after every dive, successful or not) and a certain amount of a specific resource such as Bismor or Jadiz. Each Upgrade uses the same resource for each subsequent level.
The Upgrades menu also allows you to buy resources for 400 Credits each or sell them for 200 Credits each. This will allow you to sell excess resources (especially once you've finished a particular Upgrade tree) and focus on powering up one specific bonus.
Best Deep Rock Galactic: Survivor Upgrades to Take First
The best Upgrade to take first in Deep Rock Galactic: Survivor is Fast Learner which gives you a bonus to XP Gain. Higher XP Gain means that you'll be able to level up your dwarf faster and get more powerful weapons.
Focusing on XP Gain also has the side effect of helping you level up your Classes faster; this will give you quicker access to new Weapons as some of them are tied to reaching certain Class Level milestones.
Aside from XP, it's a good idea to focus on Heavy Bullets (for Damage), Upgraded Armor (for Armor), and Me Lucky Charms (for Luck); these three particular stats are especially valuable and can give you useful benefits for relatively little cost.
Finally, I would advise that you put at least one point into First Aid Kit; this gives you a small amount of Life Regen and can make the difference between life or death across an entire run.
List of All Deep Rock Galactic: Survivor Upgrades
Here is a list of all of the Deep Rock Galactic: Survivor Upgrades that we've found so far, their bonuses, and their associated costs in Credits and resources.
Note: Upgrades listed in italics were not confirmed firsthand; they are estimates based on the scaling of other upgrades.
Heavy Bullets
- Damage 0% > 4%
- 500 Credits, 2 Bismor
- Damage 4% > 8%
- 500 Credits, 5 Bismor
- Damage 8% > 12%
- 1,000 Credits, 10 Bismor
- Damage 12% > 16%
- 1,000 Credits, 10 Bismor
- Damage 16% > 20%
- 1,500 Credits, 15 Bismor
- Damage 20% > 24%
- 1,500 Credits, 15 Bismor
- Damage 28% > 32%
- 2,500 Credits, 25 Bismor
- Damage 32% > 36%
- 2,500 Credits, 25 Bismor
- Damage 36% > 40%
- 5,000 Credits, 50 Bismor
- Damage 40% > 44%
- 5,000 Credits, 50 Bismor
- Damage 44% > 48%
- 10,000 Credits, 100 Bismor
- Damage 48% > 52%
- 10,000 Credits, 100 Bismor
Better Boots
- Move Speed 0% > 2%
- 500 Credits, 2 Croppa
- Move Speed 2% > 4%
- 500 Credits, 5 Croppa
- Move Speed 4% > 6%
- 1,000 Credits, 10 Croppa
- Move Speed 6% > 8%
- 1,000 Credits, 10 Croppa
- Move Speed 8% > 10%
- 1,500 Credits, 15 Croppa
- Move Speed 10% > 12%
- 1,500 Credits, 15 Croppa
- Move Speed 12% > 14%
- 2,500 Credits, 25 Croppa
- Move Speed 14% > 16%
- 2,500 Credits, 25 Croppa
- Move Speed 16% > 18%
- 5,000 Credits, 50 Croppa
- Move Speed 18% > 20%
- 5,000 Credits, 50 Croppa
- Move Speed 20% > 22%
- 10,000 Credits, 100 Croppa
- Move Speed 22% > 24%
- 10,000 Credits, 100 Croppa
Upgraded Armor
- Armor 0 > 2
- 500 Credits, 2 Enor Pearl
- Armor 2 > 4
- 500 Credits, 5 Enor Pearl
- Armor 4 > 6
- 1,000 Credits, 10 Enor Pearl
- Armor 6 > 8
- 1,000 Credits, 10 Enor Pearl
- Armor 8 > 10
- 1,500 Credits, 15 Enor Pearl
- Armor 10 > 12
- 1,500 Credits, 15 Enor Pearl
- Armor 12 > 14
- 2,500 Credits, 25 Enor Pearl
- Armor 14 > 16
- 2,500 Credits, 25 Enor Pearl
- Armor 16 > 18
- 5,000 Credits, 50 Enor Pearl
- Armor 18 > 20
- 5,000 Credits, 50 Enor Pearl
- Armor 20 > 22
- 10,000 Credits, 100 Enor Pearl
- Armor 22 > 24
- 10,000 Credits, 100 Enor Pearl
Fast Learner
- XP Gain 0% > 2%
- 500 Credits, 2 Jadiz
- XP Gain 2% > 4%
- 500 Credits, 5 Jadiz
- XP Gain 4% > 6%
- 1,000 Credits, 10 Jadiz
- XP Gain 6% > 8%
- 1,000 Credits, 10 Jadiz
- XP Gain 8% > 10%
- 1,500 Credits, 15 Jadiz
- XP Gain 10% > 12%
- 1,500 Credits, 15 Jadiz
- XP Gain 12% > 14%
- 2,500 Credits, 25 Jadiz
- XP Gain 14% > 16%
- 2,500 Credits, 25 Jadiz
- XP Gain 16% > 18%
- 5,000 Credits, 50 Jadiz
- XP Gain 18% > 20%
- 5,000 Credits, 50 Jadiz
- XP Gain 20% > 22%
- 10,000 Credits, 100 Jadiz
- XP Gain 22% > 24%
- 10,000 Credits, 100 Jadiz
Getting Fit
- Max HP 0 > 10
- 500 Credits, 2 Magnite
- Max HP 10 > 20
- 500 Credits, 5 Magnite
- Max HP 20 > 30
- 1,000 Credits, 10 Magnite
- Max HP 30 > 40
- 1,000 Credits, 10 Magnite
- Max HP 40 > 50
- 1,500 Credits, 15 Magnite
- Max HP 50 > 60
- 12,500 Credits, 15 Magnite
- Max HP 60 > 70
- 2,500 Credits, 25 Magnite
- Max HP 70 > 80
- 2,500 Credits, 25 Magnite
- Max HP 80 > 90
- 5,000 Credits, 50 Magnite
- Max HP 90 > 100
- 5,000 Credits, 50 Magnite
- Max HP 100 > 110
- 10,000 Credits, 100 Magnite
- Max HP 110 > 120
- 10,000 Credits, 100 Magnite
Target Practice
- Critical Chance 0% > 1%
- 500 Credits, 2 Umanite
- Critical Chance 1% > 2%
- 500 Credits, 5 Umanite
- Critical Chance 2% > 3%
- 1,000 Credits, 10 Umanite
- Critical Chance 3% > 4%
- 1,000 Credits, 10 Umanite
- Critical Chance 4% > 5%
- 1,500 Credits, 15 Umanite
- Critical Chance 5% > 6%
- 1,500 Credits, 15 Umanite
- Critical Chance 6% > 7%
- 2,500 Credits, 25 Umanite
- Critical Chance 7% > 8%
- 2,500 Credits, 25 Umanite
- Critical Chance 8% > 9%
- 5,000 Credits, 50 Umanite
- Critical Chance 9% > 10%
- 5,000 Credits, 50 Umanite
- Critical Chance 10% > 11%
- 10,000 Credits, 100 Umanite
- Critical Chance 11% > 12%
- 10,000 Credits, 100 Umanite
Reload Speed
- Reload Speed 0% > 2%
- 500 Credits, 2 Bismor
- Reload Speed 2% > 4%
- 500 Credits, 5 Bismor
- Reload Speed 4% > 6%
- 1,000 Credits, 10 BIsmor
- Reload Speed 6% > 8%
- 1,000 Credits, 10 Bismor
- Reload Speed 8% > 10%
- 1,500 Credits, 15 Bismor
- Reload Speed 10% > 12%
- 1,500 Credits, 15 Bismor
- Reload Speed 12% > 14%
- 2,500 Credits, 25 Bismor
- Reload Speed 14% > 16%
- 2,500 Credits, 25 Bismor
- Reload Speed 16% > 18%
- 5,000 Credits, 50 Bismor
- Reload Speed 18% > 20%
- 5,000 Credits, 50 Bismor
- Reload Speed 20% > 22%
- 10,000 Credits, 100 Bismor
- Reload Speed 22% > 24%
- 10,000 Credits, 100 Bismor
Mining 101
- Mining Speed 0% > 2%
- 500 Credits, 2 Croppa
- Mining Speed 2% > 4%
- 500 Credits, 5 Croppa
- Mining Speed 4% > 6%
- 1,000 Credits, 10 Croppa
- Mining Speed 6% > 8%
- 1,000 Credits, 10 Croppa
- Mining Speed 8% > 9%
- 1,500 Credits, 15 Croppa
- Mining Speed 9% > 10%
- 1,500 Credits, 15 Croppa
- Mining Speed 10% > 11%
- 2,500 Credits, 25 Croppa
- Mining Speed 11% > 12%
- 2,500 Credits, 25 Croppa
- Mining Speed 12% > 13%
- 5,000 Credits, 50 Croppa
- Mining Speed 13% > 14%
- 5,000 Credits, 50 Croppa
- Mining Speed 14% > 15%
- 10,000 Credits, 100 Croppa
- Mining Speed 15% > 16%
- 10,000 Credits, 100 Croppa
Me Lucky Charms
- Luck 0 > 2
- 500 Credits, 2 Enor Pearl
- Luck 2 > 4
- 500 Credits, 5 Enor Pearl
- Luck 4 > 6
- 1,000 Credits, 10 Enor Pearl
- Luck 6 > 8
- 1,000 Credits, 10 Enor Pearl
- Luck 8 > 10
- 1,500 Credits, 15 Enor Pearl
- Luck 10 > 12
- 1,500 Credits, 15 Enor Pearl
- Luck 12 > 14
- 2,500 Credits, 25 Enor Pearl
- Luck 14 > 16
- 2,500 Credits, 25 Enor Pearl
- Luck 16 > 18
- 5,000 Credits, 50 Enor Pearl
- Luck 18 > 20
- 5,000 Credits, 50 Enor Pearl
- Luck 20 > 22
- 10,000 Credits, 100 Enor Pearl
- Luck 22 > 24
- 10,000 Credits, 100 Enor Pearl
Pocket Magnets
- Pickup Radius 0% > 4%
- 500 Credits, 2 Jadiz
- Pickup Radius 4% > 8%
- 500 Credits, 5 Jadiz
- Pickup Radius 8% > 12%
- 1,000 Credits, 10 Jadiz
- Pickup Radius 12% > 16%
- 1,000 Credits, 10 Jadiz
- Pickup Radius 16% > 20%
- 1,500 Credits, 15 Jadiz
- Pickup Radius 20% > 24%
- 1,500 Credits, 15 Jadiz
- Pickup Radius 24% > 28%
- 2,500 Credits, 25 Jadiz
- Pickup Radius 28% > 32%
- 2,500 Credits, 25 Jadiz
- Pickup Radius 32% > 36%
- 5,000 Credits, 50 Jadiz
- Pickup Radius 36% > 40%
- 5,000 Credits, 50 Jadiz
- Pickup Radius 40% > 44%
- 10,000 Credits, 100 Jadiz
- Pickup Radius 44% > 48%
- 10,000 Credits, 100 Jadiz
First Aid Kit
- Life Regen 0 > 1
- 500 Credits, 2 Magnite
- Life Regen 1 > 2
- 500 Credits, 5 Magnite
- Life Regen 2 > 3
- 1,000 Credits, 10 Magnite
- Life Regen 3 > 4
- 1,000 Credits, 10 Magnite
- Life Regen 4 > 5
- 1,500 Credits, 15 Magnite
- Life Regen 5 > 6
- 1,500 Credits, 15 Magnite
- Life Regen 6 > 7
- 2,500 Credits, 25 Magnite
- Life Regen 7 > 8
- 2,500 Credits, 25 Magnite
- Life Regen 8 > 9
- 5,000 Credits, 50 Magnite
- Life Regen 9 > 10
- 5,000 Credits, 50 Magnite
- Life Regen 10 > 11
- 10,000 Credits, 100 Magnite
- Life Regen 11 > 12
- 10,000 Credits, 100 Magnite
Mind Blowing
- Critical Damage 0% > 4%
- 500 Credits, 2 Umanite
- Critical Damage 4% > 8%
- 500 Credits, 5 Umanite
- Critical Damage 8% > 12%
- 1,000 Credits, 10 Umanite
- Critical Damage 12% > 16%
- 1,000 Credits, 10 Umanite
- Critical Damage 16% > 20%
- 1,500 Credits, 15 Umanite
- Critical Damage 20% > 24%
- 1,500 Credits, 15 Umanite
- Critical Damage 24% > 28%
- 2,500 Credits, 25 Umanite
- Critical Damage 28% > 32%
- 2,500 Credits, 25 Umanite
- Critical Damage 32% > 36%
- 5,000 Credits, 50 Umanite
- Critical Damage 36% > 40%
- 5,000 Credits, 50 Umanite
- Critical Damage 40% > 44%
- 10,000 Credits, 100 Umanite
- Critical Damage 44% > 48%
- 10,000 Credits, 100 Umanite
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